Physics education often faces challenges in communicating abstract concepts effectively and maintaining student interest. This study explored the integration of immersive virtual reality (IVR) with game-based learning to improve educational impact and student
engagement. The designed IVR game included the principles of inquiry-based, constructivist, and situated learning. It included four levels that mimicked real-world physics situations, each focusing on a particular physics concept and featuring interactive puzzles. This setup enabled students to progress throughout the game while improving their understanding of abstract concepts. The addition of characters such as guides and opponents enriched the storyline and elevated the immersive experience. The experimental results of 19 participants from four different majors demonstrated positive gaming experiences and an improved understanding of the physics concepts. Most of the participants rated the physics education game highly for its positive impact and participation, showing a significant interest in learning through the IVR platform. In general, 95% of the participants gave the game high ratings for its educational value and overall learning experience. The study highlighted the promise of game-based IVR learning in the advancement of physics education and highlighted ways to increase student motivation and participation.
From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education
International Journal of Changes in Education, 2(3), 2025, 152-161, https://doi.org/10.47852/bonviewIJCE52024697
Publication date: Aug 22, 2025
ABSTRACT
KEYWORDS
CITATION (APA)
Zhang, Y., Zhang, R., & Lee, B. G. (2025). From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education. International Journal of Changes in Education, 2(3), 152-161. https://doi.org/10.47852/bonviewIJCE52024697
Harvard
Zhang, Y., Zhang, R., and Lee, B. G. (2025). From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education. International Journal of Changes in Education, 2(3), pp. 152-161. https://doi.org/10.47852/bonviewIJCE52024697
Vancouver
Zhang Y, Zhang R, Lee BG. From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education. International Journal of Changes in Education. 2025;2(3):152-61. https://doi.org/10.47852/bonviewIJCE52024697
AMA
Zhang Y, Zhang R, Lee BG. From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education. International Journal of Changes in Education. 2025;2(3), 152-161. https://doi.org/10.47852/bonviewIJCE52024697
Chicago
Zhang, Ying, Ruiqi Zhang, and Boon GIin Lee. "From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education". International Journal of Changes in Education 2025 2 no. 3 (2025): 152-161. https://doi.org/10.47852/bonviewIJCE52024697
MLA
Zhang, Ying et al. "From Abstract Concepts to Engaged Learning: An IVR Game-Based Framework for Physics Education". International Journal of Changes in Education, vol. 2, no. 3, 2025, pp. 152-161. https://doi.org/10.47852/bonviewIJCE52024697
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